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Showing posts from June, 2023

Exploring the 'this' Keyword as the Lock Object: Effective Synchronization in .NET

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Introduction Synchronization is critical in multithreading applications to ensure thread safety and avoid race conditions. While lock-based synchronization is a common approach, the selection of the lock object is critical to achieving effective synchronization. This comprehensive guide will go over how to use the 'this' keyword as the lock object in.NET. Understanding the complexities and best practices will enable you to use the 'this' keyword for efficient synchronization in your multithreading applications. In the Previous Post we have seen the best practices for Synchronization Advantages and Considerations: Explore the advantages and considerations of using 'this' as the lock object: a. Simplicity and Readability : Discuss how using 'this' enhances code readability and simplifies synchronization code by utilizing a familiar keyword. b. Encapsulation : Emphasize that using 'this' encapsulates the lock within the class, preventing e...

Best Practices for .NET Thread Synchronization | C# lock

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When it comes to employing locks in.NET, best practices must be followed to ensure efficient and precise Thread synchronization. Here's an explanation on how to utilize locks correctly in  C#  .NET: First and foremost, identify the essential areas of your code where shared resources are accessed or modified by several threads. These are the spots where locks must be applied to ensure thread safety. Must Read : SemaphoreSlim in C# Make use of the lock Statement: The lock statement in C# provides a simple and clear syntax for achieving lock-in synchronization. Internally, the lock statement makes use of the Monitor class, which provides synchronization primitives. To ensure exclusive access, wrap the important part of code within the lock statement. As an example: lock (lockObject) {     // Critical section of code     // Access or modify shared resources } In  this case, lockObject is an object that serves as the lo...

Unit Testing in C# with NUnit: A Beginner's Guide

Unit testing is a software development practice that helps you write better code. By writing unit tests, you can verify that your code is working as expected and that any changes you make do not introduce new bugs. NUnit is a unit testing framework for the C# programming language. It is a powerful and flexible framework that makes it easy to write and run unit tests. In this blog post, we will provide a beginner's guide to unit testing in C# using NUnit. We will cover the following topics: What is unit testing? Why use unit testing? How to write unit tests in NUnit? Running unit tests in NUnit? Debugging unit tests in NUnit? What is unit testing? Unit testing is a software development practice that involves writing small, isolated tests to verify the correctness of individual units of code. A unit of code is typically a method, class, or function. Unit tests are typically written in the same programming language as the code they are testing. This makes it easy to understand the tes...

What is Proxy? | A Guide to Implementing Custom Proxies with RealProxy in DotNet

 Introduction: In today's connected world, proxies play an important role in network communication and security. A proxy acts as an intermediary between clients and servers, enabling enhanced data protection, caching, load balancing, and more. This blog post delves into the concept of proxies, examines their benefits, and provides a step-by-step guide to implementing custom proxies using RealProxy.  T able of contents:   What are proxies? Types of proxies   Advantages of using a proxy   Overview of RealProxy   Implementing a custom proxy using RealProxy   5.1 Setting up the development environment   5.2 Creating proxy classes   5.3 Overriding the Invoke method   5.4 Compiling and Testing Custom Proxies   What are proxies? A proxy acts as an intermediary between clients and servers, facilitating the exchange of data between them. It receives requests from clients, forwards them to the appropriate server, and act...