5 Common Performance Pitfalls in C++20 (And How to Avoid Them)

Performance is often the reason developers choose C++, but with great power comes great responsibility.

C++20 introduced many modern conveniences — ranges, coroutines, smart pointers, structured bindings — but if misused, they can lead to subtle and painful performance regressions.

In this post, we’ll look at five common C++20 performance pitfalls, why they happen, and what you can do to avoid them — with examples along the way.

Suggested Reads : Co-Routines in C++20Concept and Requires In C++20, Latches and Barriers In C++20


⚙️ 1. Copying Instead of Moving

One of the easiest mistakes in modern C++ is accidentally triggering deep copies instead of moves.

❌ The Pitfall

std::vector<std::string> names = getNames(); std::vector<std::string> copy = names; // Copies all elements

Even if getNames() returns a temporary, a careless assignment or a missing std::move() can lead to unnecessary heap allocations and data duplication.

✅ The Fix

Use move semantics intentionally when ownership transfer is clear.

std::vector<std::string> names = getNames(); std::vector<std::string> copy = std::move(names);

Or, if you return large containers from functions, rely on RVO (Return Value Optimization) instead of forcing copies.

std::vector<std::string> getNames() { std::vector<std::string> data = { "Alice", "Bob", "Charlie" }; return data; // RVO will elide copies in modern compilers }

👉 Pro Tip: Always check compiler optimization reports (-fno-elide-constructors) if you suspect unnecessary copies.


🧩 2. Overusing Smart Pointers

Smart pointers like std::shared_ptr and std::unique_ptr make memory management safe — but not free.

❌ The Pitfall

std::shared_ptr<User> user = std::make_shared<User>(); auto copy = user; // atomic ref count increment/decrement

Every copy of std::shared_ptr involves atomic reference counting, which is significantly slower than raw pointer operations.

✅ The Fix

Use std::shared_ptr only when ownership is shared.
Otherwise, prefer std::unique_ptr or even raw pointers for non-owning references.

void process(const User* user); // non-owning

Or if you’re passing ownership:

void store(std::unique_ptr<User> user);

👉 Pro Tip: Shared ownership is rare — avoid it unless you really need it.


🔁 3. Using Ranges and Views Without Understanding Laziness

C++20’s Ranges are elegant, composable, and readable — but they can also be tricky for performance.

❌ The Pitfall

auto numbers = std::views::iota(1, 1'000'000) | std::views::filter([](int n){ return n % 2 == 0; }) | std::views::transform([](int n){ return n * n; }); std::vector<int> result(numbers.begin(), numbers.end());

Each chained view introduces another layer of indirection, and when materialized, these can degrade cache locality and add function call overheads.

✅ The Fix

Use views for streaming pipelines, not as precomputation containers.

If you actually need a container:

std::vector<int> result; result.reserve(500'000); for (int i = 1; i <= 1'000'000; ++i) if (i % 2 == 0) result.push_back(i * i);

👉 Pro Tip: std::ranges are perfect for composing filters — but measure before replacing all loops with them.


🧵 4. Overhead from Coroutines

C++20 coroutines are elegant for async programming — but they come with hidden state-machine overhead.

❌ The Pitfall

task<int> computeAsync() { co_return 42; }

Even a trivial coroutine allocates a frame (often on the heap) to store state and locals.
When used in high-frequency paths (e.g., game loops or real-time systems), that overhead adds up.

✅ The Fix

👉 Pro Tip: Coroutines shine in I/O-bound workloads, not CPU-bound loops.


🧮 5. Missing constexpr Opportunities

C++20 expanded the power of constexpr, allowing compile-time computations for containers, algorithms, and even lambdas.
Yet, many developers forget to use it.

❌ The Pitfall

int factorial(int n) { return n <= 1 ? 1 : n * factorial(n - 1); } constexpr int val = factorial(10); // Not constexpr - evaluated at runtime

✅ The Fix

Just mark functions constexpr wherever possible:

constexpr int factorial(int n) { return n <= 1 ? 1 : n * factorial(n - 1); }

Now, the compiler evaluates it at compile time, reducing runtime instructions.

👉 Pro Tip: Combine constexpr with consteval for guaranteed compile-time execution where appropriate.


⚡ Bonus Tip: Measure, Don’t Assume

The biggest performance pitfall is assuming something is fast because it looks elegant.
Even C++20 abstractions can surprise you.

Use:

“What you don’t measure, you can’t optimize.”


🧠 Final Thoughts

C++20 gives developers incredible expressive power — but with that comes complexity.
Features like ranges, coroutines, and smart pointers improve readability, but if misused, they silently tax performance.

The key takeaway?


Know your tools. Measure often. Optimize intentionally.

Mastering these habits separates code that works from code that flies 

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