5 Common Performance Pitfalls in C++20 (And How to Avoid Them)
Performance is often the reason developers choose C++, but with great power comes great responsibility.
C++20 introduced many modern conveniences — ranges, coroutines, smart pointers, structured bindings — but if misused, they can lead to subtle and painful performance regressions.
In this post, we’ll look at five common C++20 performance pitfalls, why they happen, and what you can do to avoid them — with examples along the way.
Suggested Reads : Co-Routines in C++20, Concept and Requires In C++20, Latches and Barriers In C++20
⚙️ 1. Copying Instead of Moving
One of the easiest mistakes in modern C++ is accidentally triggering deep copies instead of moves.
❌ The Pitfall
Even if getNames() returns a temporary, a careless assignment or a missing std::move() can lead to unnecessary heap allocations and data duplication.
✅ The Fix
Use move semantics intentionally when ownership transfer is clear.
Or, if you return large containers from functions, rely on RVO (Return Value Optimization) instead of forcing copies.
👉 Pro Tip: Always check compiler optimization reports (-fno-elide-constructors) if you suspect unnecessary copies.
🧩 2. Overusing Smart Pointers
Smart pointers like std::shared_ptr and std::unique_ptr make memory management safe — but not free.
❌ The Pitfall
Every copy of std::shared_ptr involves atomic reference counting, which is significantly slower than raw pointer operations.
✅ The Fix
Use std::shared_ptr only when ownership is shared.
Otherwise, prefer std::unique_ptr or even raw pointers for non-owning references.
Or if you’re passing ownership:
👉 Pro Tip: Shared ownership is rare — avoid it unless you really need it.
🔁 3. Using Ranges and Views Without Understanding Laziness
C++20’s Ranges are elegant, composable, and readable — but they can also be tricky for performance.
❌ The Pitfall
Each chained view introduces another layer of indirection, and when materialized, these can degrade cache locality and add function call overheads.
✅ The Fix
Use views for streaming pipelines, not as precomputation containers.
If you actually need a container:
👉 Pro Tip: std::ranges are perfect for composing filters — but measure before replacing all loops with them.
🧵 4. Overhead from Coroutines
C++20 coroutines are elegant for async programming — but they come with hidden state-machine overhead.
❌ The Pitfall
Even a trivial coroutine allocates a frame (often on the heap) to store state and locals.
When used in high-frequency paths (e.g., game loops or real-time systems), that overhead adds up.
✅ The Fix
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Use coroutines only where async or suspend/resume behavior is required.
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For synchronous logic, prefer normal functions or
std::future. -
When possible, use custom allocators or stack-based coroutine frames.
👉 Pro Tip: Coroutines shine in I/O-bound workloads, not CPU-bound loops.
🧮 5. Missing constexpr Opportunities
C++20 expanded the power of constexpr, allowing compile-time computations for containers, algorithms, and even lambdas.
Yet, many developers forget to use it.
❌ The Pitfall
✅ The Fix
Just mark functions constexpr wherever possible:
Now, the compiler evaluates it at compile time, reducing runtime instructions.
👉 Pro Tip: Combine constexpr with consteval for guaranteed compile-time execution where appropriate.
⚡ Bonus Tip: Measure, Don’t Assume
The biggest performance pitfall is assuming something is fast because it looks elegant.
Even C++20 abstractions can surprise you.
Use:
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std::chronofor microbenchmarking small blocks. -
Compiler Explorer (godbolt.org) to inspect generated assembly.
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Perf / VTune / Instruments for real profiling.
“What you don’t measure, you can’t optimize.”
🧠 Final Thoughts
C++20 gives developers incredible expressive power — but with that comes complexity.
Features like ranges, coroutines, and smart pointers improve readability, but if misused, they silently tax performance.
The key takeaway?
✅ Know your tools. Measure often. Optimize intentionally.
Mastering these habits separates code that works from code that flies
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